So if you’re running a Junk deck-an archetype that relies on Junk, cards that normally don’t deal damage but can hit units anyways-you can play those Junk cards on the Gobling, causing him to drop gold without dealing any damage. His effect causes him to drop gold every time he’s hit, not every time he’s damaged. If you’re running a deck with access to Snow, you can easily freeze the little rascal in place, preventing him from fleeing the battle. You should also milk the Gobling for all the gold you can get. ![]() It’s not ideal, but it’s better than losing all the time I put into the run just for the chance at extra gold. If I’m running out of options and need to end a battle to avoid losing my leader, I’ll kill the boss instead. Before you kill the boss, knock out those minions first, unless circumstances are looking dire. Video by Dot EsportsĪim to kill every opponent in each battle. Instead of killing both bosses to close out the battle, I lowered the Porkypine’s health with a Tar Blade so my leader gets a combo kill for extra gold. If you can line up your attacks and kill a minimum of two enemies in each combo, you’ll be rolling in riches by the end of every battle. ![]() To get a chain kill, pay close attention to your unit ordering and consider saving certain attack cards for enemies your companions are about to hit, as I did in the video below. If you chain-kill multiple enemies in the same turn, however, you’ll be rewarded with even more money, and that amount only goes up the more enemies you combo kill. ![]() Killing an enemy drops a small amount of gold.
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